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Bad Piggies 2
At Rovio, I work as a game designer whose main focus has been to create and refine the core gameplay of 'Bad Piggies 2', a new physics-based mobile game, and sequel to the fan favourite 'Bad Piggies'.
Project Responsibilities:
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Helped define the core gameplay loop, level structure, and core design philosophy. Played a key role in creating the core game experience to provide a vision for the development team.
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Oversee the various core gameplay systems and how they interact with one another while defining new development 'tracks'. These include:
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Levels & rooms
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Level mechanics
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Building limitations
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New parts
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New level objectives
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In-level boosters
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Led the design of core game features, creating and refining design specs with priority, and overseeing cross-craft development with art, tech, QA, and production.
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Create and maintain a content pipeline for levels and saga content, ensuring the workflow can be scalable and consistent, and prepare for a live game content cadence while in production.
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Build the first levels for the game while exploring what works, what doesn't, and why - to provide the basis for level creation and initial guidelines.
Additional responsibilities:
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Provide mentoring to junior designers both on and off the project to help with their current work and aid in their development.
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Establishing a level design craft within the Stockholm studio which provides a space to advocate for the value of investing in levels, and the needs of level design.
Feature Demo
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Levels Examples
Game Trailer
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